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We'll assume you're ok with this, but you can opt-out if you wish. His key to building a great game experience starts with building the right team, and working with players to craft the right vision.
David's role at Relic is to lead and help teams deliver world-class experiences that can be enjoyed by millions of players around the world.
A founding member of Relic, Curtis has seen the studio grow from a small group of game developers to become an unquestioned industry leader.
In his role, he is responsible for financial oversight, planning and operations support for the studio. Curtis provides strategic planning, financial oversight and supports studio operations and development.
The population of greater Vancouver is 2. Vancouver truly is Hollywood North. Their vision was simple: become the world's best RTS studio. From the outset, Relic sought to balance the priorities of people and products while creating the best entertainment software available, a philosophy that still drives us today.
Their initial project was an as-yet-unnamed video game. Relic soon secured a publishing agreement with Sierra Online to develop Homeworld for the PC platform.
Homeworld is released and is recognized as an instant classic. Aptly set in outer space, as it was a true pioneer in PC gaming. It received widespread critical acclaim winning over awards globally including numerous "Game of the Year" awards from several North American gaming publications.
More importantly, it firmly established Relic as an innovator in the world of RTS gaming, and ultimately was the starting point for our ascendancy as a world-class studio.
Impossible Creatures released in partnership with Microsoft. A highly personal gaming experience, all armies used in gameplay are created by the player by combining animals and their attributes into powerful monsters.
The game also marked a major foray into modding with Impossible Creatures shipping with a powerful yet easy to use set of tools that gave users the freedom to build custom islands and even import their own wild animals that can be used in creature combinations.
An evolutionary progression from the original game, Homeworld 2 continued to demonstrate our prowess in storytelling, benchmark graphics and polished gameplay.
With the release of Warhammer 40, Dawn of War, Relic enters a new era and the beginning of our longstanding relationship with Games Workshop.
Praised for innovations in resource management and squad-based interface, we continued to challenge the norms for what RTS game is and what it could be.
Warhammer 40, Dawn of War also spawned three well received expansions - Winter Assault, Dark Crusade, Soulstorm which introduced new gameplay designs including the meta map — a feature that is now a mainstay component in all Relic games.
To this day, Warhammer 40, Dawn of War is still recognized as one of the best RTS games and the ultimate realization of the Warhammer 40, universe.
This fan favorite franchise has sold more than 7 million copies worldwide. Considered by many to be our signature game, Company of Heroes debuts featuring bold innovations such as squad mechanics with realistic, humanlike behaviour.
Company of Heroes has won multiple awards from prominent gaming magazines and sold over 4 million copies worldwide. Two standalone expansions—Opposing Fronts and Tales of Valor—have since been released.
Aside from its widespread acclaim and commercial success, the release of Company of Heroes was also notable for being our first game to be built on the Essence Engine — our first major proprietary technology, purpose-built to meet the unique requirements of RTS games.
Its stunning breadth of capabilities allowed Relic to fully align its game design and vision. Essence featured next generation graphical effects, High Dynamic Range HDR , dynamic lighting and shadows, advanced shader effects and normal mapping.
Essence is currently in its third version as is the backbone of entire development process. As a sequel, it took the premise of the original while incorporating the ground breaking gameplay features introduced in Company of Heroes.
Built using the updated Essence Engine 2. It also saw the debut of Last Stand — an extremely popular three-player arcade-style horde survival mode.
Two expansions have been subsequently released: Chaos Rising and Retribution, the later featured the first multiple-race single player campaign in the Warhammer 40, Dawn of War II series.
Initially designed for the Asian market in , Company of Heroes Online was one of the first free-to-play games deployed in the Western market.
It set the stage and cemented our commitment to the Games-as-a-Service model whereby we provide sustained and continued post-launch content and support.
Warhammer 40, Space Marine was also an important milestone for Relic. Not only did it illustrate our deep understanding of the Warhammer 40, IP, it showcased our versatility in game development.
We expanded beyond the traditional squad-based battles seen in Dawn of War series, to create a whole new Warhammer 40, experience that was focused completely on the brutality and intimacy of individual combat.
The game was a departure for Games Workshop while marking the first time that the Warhammer 40, universe was available via console — opening their IP to a whole new audience.
The game, along with the standalone expansions of Western Front Armies and Ardennes Assault, expands the scope and scale of the Company of Heroes franchise while showcasing our continued growth as a developer.
The game brings forth a greater diversity of armies, a deeper narrative and interpretation of the European theatre of WWII and, most importantly, a complex campaign design based around the meta map and persistent armies.
In an industry milestone, Relic marks its 20 th anniversary as a proudly Canadian destination strategy studio. Throughout the year, we celebrated with great food, great people, and great memories of two decades of games that have left a mark on the industry, and are still enjoyed by our fans today.
By introducing powerful Elite units to the classic base building and massive armies from the original Dawn of War, Dawn of War III combined the spectacular battles and tactical game-changing decisions that made previous titles so successful.
We take great pride in the work we do here at Relic. You bring your own unique experience, perspective, and voice to each project, because that unique voice is what will help us go beyond where we were before you arrived.
More than anything, you bring passion, empathy, and kindness to work every day, and you leave ego and cynicism at the door.
On our end, we do everything we can to remove barriers between doing what you love, and loving what you do. We offer referral bonuses, a generous RRSP matching program, minimum three week vacation for full-time employees plus a week off when we shut down for the holidays , and more.
We partner with local restaurants and businesses for staff discounts, as well as fitness facilities and car share programs so you can get the most out of your city.